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Screen of the Month

Screenshot 1

Classes

Soldier
Dealer
Muse
Hawker


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A Muse can advance to Cleric after obtaining the power of holiness. The magic of Clerics can be used to heal and cure allies during battles.

Characteristics

As religious devotees, Clerics prefer wearing neat, clean clothing, and light colored armors. They often mark their armor with holy symbols as a demonstration of their faith.

Weapons

Clerics generally wield a short Wand in one hand and a Support Tool in the other.

Battle Strategy

Clerics are generally suited to aiding party members from behind by using their many support skills. In a party, Clerics can ensure that their comrades will not fall in battle.

Main Skills

Clerics do not have any notable attacking or defending proficiencies, but are skilled at using healing, resurrecting spells and skills that give bonuses to other classes in battle. Clerics can also protect themselves with a few offensive magic spells.

   
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A Muse can advance to Mage after obtaining the power of nature. Mages are known for the sheer power of their offensive magic spells.

Characteristics

Usually, Mages wear armor that makes them look gloomy, evil or eccentric. Sometimes they put on long and pointed hats, making them look like witches, but they focus on light armor that allow for easy movement.

Weapons

Generally uses a long staff in order to increase their concentration and success chance while using skills.

Battle Strategy

Since they possess weak physical strength, they do not confront enemies at the front line of battle. Instead, Mages use magic spells from a distance to attack their enemies. Mages can be great partners for Knights and Champions by backing them up with their powerful magic attacks.

Main Skills

Most of the Mage's skills are derived from the forces of nature. They are able to wield magic with the attributes of Fire, Ice, Lightning, Storm and Stone. They can also summon legendary animals or use a few basic healing spells.

   
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